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Wednesday, 28 March 2012
DiDA - now and for the future
Tuesday, 27 March 2012
Tuesday, 20 March 2012
Friday, 16 March 2012
Is the ICT curriculum too boring?
Is the ICT curriculum too boring?
Students from Lampton School in west London have been looking at the current debate surrounding the ICT [Information and Communications Technology] curriculum.
The government plan to change the way that ICT is taught, because they believe it is too boring.
The School Reporters ask fellow students, staff and educational experts what they think.
School Reportis an annual BBC project which helps young people make their own news reports for a real audience.
Here are our School report entries
Wednesday, 14 March 2012
Resources and websites
Following a session with the GTPs and PGCEers today the following websites were mentioned as favourites, for resources and tools
Tuesday, 13 March 2012
DiDA Unit 5 Gamemaker marks
Unit 5 Gamemaker
· Strand A (5 marks)
o No hand done drawings on the moodboard – if there are may be a bad moodboard but if good levels / characters then can help with Strand B
o Moodboard – must be able to see the pictures clearly – can be annotated on board or around the outside
o Cover all items on checklist some areas e.g. style of games may need several images – annotate all areas – feedback – good proposal overview then full marks
· Strand C (9 marks)
o If the game doesn't fit in with the scenario – low marks in C but can still achieve high mark in D – add background story and make sure ending is Olympic themed
· Strand D (7 marks)
o Does it show originality in terms of concept or assets?
o Is there effective feedback to the player e.g. scores, life, health
o Is the game sufficiently challenging? – amount of time / levels
o Does the player know what to do and how to win
o Are the bugs which spoil the game play? E.g. catching in platforms
· Strand B – 11 marks
o Assets table – only for game / promo. Copyright – Strand C – use material from other sources, providing they explain what changes would need to be made to the product/publication in order to make it for it's intended purpose. For example "the image of the clown on my digital poster would need to be replaced with an original or copyright free image before the poster can be used to publicise the event, as intended"
o Storyboards – justify what they have done, needs to be annotated – must not be from the game – what assets / colour will you need – with reasons – if not a linear game then include a flowchart showing possible paths through
o Timeline – Timeline not in all SPBs - don't do if not asked
o Rules table – needs to be done up front – don't need to update as new ideas occur but for highest marks could add this to show development – if it's on the storyboard needs to be in the rule log – no crossover between the general and specific rules
o Test plan – must clearly see what process of testing has occurred during the game – could be a narrative (but must be specific problems)
o Feedback – ongoing, regular have disagreements
o Candidates who produced good design logs also produced games which were effective and fun to play
o The process of testing and making changes to the game was often badly recorded
o If complete all documents reasonably 5/6 no more than that – need to show extensive evidence of testing to achieve this
o Can give templates to any and all kids at no penalty
o Need to make sure that the testing log shows problems that you may have had
· Strand E – Promo (5marks)
o No eportfolio - Other evidence has to be accessible but not need for context pages
o Promo for the game
o Should reuse some assets from the game – sounds, sprites, video clips
· Strand F – Review (5 marks)
o Not a project review
o Comment on strengths and weaknesses of the game
o Obtain feedback on finished game
o Must be evaluative and fit for purpose
o Don't just write bullet points – need more detail than that
o Magazines wouldn't write a review in bullet point format so would not be fit for purpose
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