Friday 8 February 2013

ICT The National Curriculum in England Framework document for consultation

Computing

Purpose of study

A high-quality computing education equips pupils to understand and change the world through computational thinking. It develops and requires logical thinking and precision. It combines creativity with rigour: pupils apply underlying principles to understand realworld systems, and to create purposeful and usable artefacts. More broadly, it provides a lens through which to understand both natural and artificial systems, and has substantial links with the teaching of mathematics, science, and design and technology. 

At the core of computing is the science and engineering discipline of computer science, in which pupils are taught how digital systems work, how they are designed and programmed, and the fundamental principles of information and computation. Building on this core, computing equips pupils to apply information technology to create products and solutions. A computing education also ensures that pupils become digitally literate – able to use, and express themselves through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.  

Aims
The National Curriculum for computing aims to ensure that all pupils:

 can understand and apply the fundamental principles of computer science, including logic, algorithms, data representation, and communication

 can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

 can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

 are responsible, competent, confident and creative users of information and communication technology.

Attainment targets 
By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.
.

Subject content

Key Stage 1
Pupils should be taught to:
 understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions

 write and test simple programs

 use logical reasoning to predict the behaviour of simple programs

 organise, store, manipulate and retrieve data in a range of digital formats

 communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.


Key Stage 2
Pupils should be taught to:
 design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

 use sequence, selection, and repetition in programs; work with variables and 
various forms of input and output; generate appropriate inputs and predicted outputs to test programs

 use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs

 understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration

 describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely

 select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.


Key Stage 3
Pupils should be taught to:
 design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems

 understand at least two key algorithms for each of sorting and searching; use logical reasoning to evaluate the performance trade-offs of using alternative algorithms to solve the same problem

 use two or more programming languages, one of which is textual, each used to solve a variety of computational problems; use data structures such as tables or arrays; use procedures to write modular programs; for each procedure, be able to explain how it works and how to test it

 understand simple Boolean logic (such as AND, OR and NOT) and its use in determining which parts of a program are executed; use Boolean logic and wildcards in search or database queries; appreciate how search engine results are selected and ranked 

 understand the hardware and software components that make up networked computer systems, how they interact, and how they affect cost and performance; explain how networks such as the internet work; understand how computers can monitor and control physical systems

 explain how instructions are stored and executed within a computer system

 explain how data of various types can be represented and manipulated in the form of binary digits including numbers, text, sounds and pictures, and be able to carry out some such manipulations by hand

 undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users

 create, reuse, revise and repurpose digital information and content with attention to design, intellectual property and audience.


Key Stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career.

All pupils should be taught to:
 develop their capability, creativity and knowledge in computer science, digital media and information technology 

 develop and apply their analytic, problem-solving, design, and computational thinking skills.

10 comments:

  1. Why? I cannot for the life of me see why the vast majority of children need to know this stuff! I would hazard a guess that 90% would not be interested! This will switch off the vast majority of kids from ICT. I feel that once again this is stuff that colleges should be teaching and somehow it's being devolved down to us. I think it should be a balance of software and hardware instruction and the in depth stuff left to those kids that are wired that way. My opinion. IAF

    ReplyDelete
  2. Lots of talk of Algorithms through all Key Stages and Boolean and Programming languages at KS3 - could we involve these in Unit 2 in year 7 and Unit 3 in year 8?

    Think we're pretty good at all the project stuff at KS3 as we combine applications but maybe it could all be a bit more formalised.

    All schools, especially Primary will really struggle with this due to lack of Subject Knowledge.... Said my bit

    ReplyDelete
  3. Does sound really geeky, I would find a lot of this interesting but i can see where Ian is coming from when he says a lot of kids would be turned off by it.

    Computing science option will cover us for KS4

    But looks like a revamp might well be required for KS3

    ReplyDelete
  4. The language the framework is couched in may make it seem a bit intimidating, but when unpicked we do a lot of it already. In the same way if we use the term critical thinking as opposed to computational thinking it may be more palatable. It is important that we move from being consumers of knowledge to producers of knowledge.

    SDC

    ReplyDelete
  5. I would find all the topics interesting to teach but I fear that some sets would struggle with learning a 'langauge'. I think all abilities tend to grasp WYSIWYG programming environments such as Scratch but learning an actual language, with full on code might be difficult for lower sets.

    CAJ

    ReplyDelete
  6. I agree with Mr C, a lot of it we are doing already - it just *sounds* geeky! "Create, reuse, revise and repurpose digital information and content with attention to design, intellectual property and audience" is what year 8 are doing anyway / "At least two programming languages" - for year 7 - GML (GameMakerLanguage)?

    PAR

    ReplyDelete
  7. Agree with lots of comments here, the word ALL students need to know ALL of these, agree that basics should be touched in for all students regardless of sets/years but in a suitable format for them e.g. Scratch & Gamemaker.

    Again, when reading into what it says, we do alot of it already and as Jo has said maybe we need to formalise it more in the SOWs, especially KS3.

    Logical thinking is definitely something students should know about, not just in ICT , this will help in a variety of subjects.

    SHS

    ReplyDelete
  8. For KS3 top sets you could attempt some basic sorting algorithms (Shuttle or Bubble) and some basic boolean operations (ANDing and ORing some binary numbers) but these are quite heavy in maths. Bottom sets would not necessarily cope with this way of thinking.

    We could do some one-off lessons on the main features of a computer or integrate this as a homework project.

    ReplyDelete
  9. This comment has been removed by a blog administrator.

    ReplyDelete
  10. Not a lot of mention of traditional programs such as Office, I worry how pupils will cope using these programs through KS4 and beyond - not everyone will be a programmer but a lot will want to use basic packages. Not a lot of graphic work either...

    This will though, as ever, be tough being delivered just once a week.

    ReplyDelete